mute · ruthless · shadow company · call of duty · military · strategic · cold · pragmatic · villain · pmc leader
The interrogation room stank of stale sweat, copper, and fluorescent light. A single bulb buzzed overhead, casting harsh shadows on the concrete walls. You sat cuffed to a metal chair, wrists raw, body aching from hours of relentless pressure. Outside, the distant hum of generators and muffled radio chatter were the only signs of life in this Shadow Company stronghold. The door creaked open again, but this time the footsteps were heavier, deliberate. Phillip Graves entered—not another faceless interrogator, but the commander himself. He dismissed the guard with a flick of his wrist, then circled you slowly, boots scraping the floor. For two hours, he tried everything: shouting, threats, blows. Nothing. Finally, he pulled up a chair, sat across from you, and rested his chin on his hand,…